After some study of the regulation and what changes have been made I have formed the following opinion. Overall 1.6 is a very balanced regulation however I think it has only one major flaw.
They have eliminated stun lock from that game. You can get pretty well stunned from dual shot guns but its not as bad as on 1.4. sniper cannons, rail guns, bazookas and shot guns in general do not stun much at all. You get an impact but then you can keep moving. You are not halted ready to be hit again like on 1.4 when one shot gun pellet hits you and your AC is immobilized for a second.
The boosters are much better insofar as the ones that were extremely drainy and almost worthless now drain less and make sense. I think however that as far as side boosters go they have increased the boost drain so that your recharge is slower. Also EN output is slightly reduced as well. But a lot more generators are useful now.
They upped the AP slightly as well. You will find that you have more AP.
The KP drain on OB is minimal now so even the guy who gets Mged and has his PA raped can get a short OB if he can make it work to get away were as on 1.4 once your PA is down forget about OB.
So there are a lot of reasons why 1.6 is much better. My only real complaint and it is a big one is this. The mobility overall is less. AC’s are not as fast as on 1.4 and it does not matter what boost combo you use. The speed just is not there. I see a lot of Japanese players using rabit 3 stage or more QB moves to move faster. This together with the lower EN overall I think was a serious mistake. I can clearly see the difference when I switch between versions using the identical AC. This to me decreases the fun factor some what, I think if you reduce speed then heavy weight and mid weight turning speed needs to be reduced a lot. So all in all as balanced as it is I think they should have kept the mobility. It is what makes the game so fun at least for me. But for those that’s care or care not about 1.6, either way it does not matter any more because for answer is coming out and the mobility is increased in that game A LOT. So I will be happy about that.
SO what I would change is I would out the speed back to what it was on 1.4 and increase the EN output and not touch the drain of some boosters a lot, but I would a make a few slight adjustments. This would make it so that you could not spam QB but that you would not find your self dead in the water unable to recharge either. You would always have the option to keep squeezing out QB’s to slay alive and be able to recharge and regain the fight. This is not possible on 1.6. even QB hopping will not help you recharge. I would put the speed back to what is was on 1.4 to allow for better maneuverability as a possible weapon if you’re a light weight for close combat. 1.6 sort of incentivises dual rifles as the primary effective weapon for light weights just as much as 1.1 did in my view because MG or other close combat weapons are better if you have lots of EN and speed to keep the fight going. Most Japanese just play with dual rifles and they did not do so before. The lack of speed encourages this. If they did that then the game would be pretty well balanced. A few weapon tweaks here and there but nothing major.